The two voices the game actually ships, rendered from the registered
reference clips by npm run voice -- --audition. Re-run that after
re-registering a voice; this page is written by the same command, so what you hear
here is what a match uses.
voice melon · cloned from .voices/references/melon.wav
“Welcome. You're all part of something much bigger than yourselves. It's my other project. It needs your RAM.”
voice allocator · cloned from .voices/references/allocator.wav
“A player has died.”